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PC Gamer (Italian) 30
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PC Gamer IT CD 30 1-2.iso
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JKM_PCG.GOO
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cog_s1l2_doortoggle.cog
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1998-02-25
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2KB
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97 lines
# Jedi Knight Missions Cog Script
#
# S1L2_doortoggle.cog
#
# [TL]
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved
#=========================================================
symbols
message startup
message activate
message arrived
message blocked
thing door0 linkid=1
surface switch linkid=2
flex movespeed=8.0
flex lightvalue=0.5
int doorsector=-1 local
int numdoors=0 local
int doorstatus=0 local
int movestatus=0 local
sound wav0=beep1.wav
sound locksound=df_door2-3.wav local
end
# ========================================================
code
startup:
doorsector = GetThingSector(door0);
SectorAdjoins(doorsector, 0);
SectorLight(doorsector, lightvalue, 0);
return;
# .......................................................
activate:
// if (GetWallCel(switch) == 1) return;
if (GetSenderId() == 1)
{
PlaySoundLocal(locksound, 1, 0, 0);
}
else if (GetSenderId() == 2)
{
if (GetCurFrame(door0) == 0)
{
call open_door;
}
else if (GetCurFrame(door0) == 1)
{
call close_door;
}
}
return;
# ......................................................
arrived:
if (GetCurFrame(door0) == 0)
{
SectorAdjoins(doorsector, 0);
SetWallCel(switch, 0);
}
return;
# ......................................................
blocked:
call open_door;
return;
# ......................................................
open_door:
SetWallCel(switch,1);
PlaySoundPos(wav0, SurfaceCenter(switch), 1, -1, -1, 0);
SectorAdjoins(doorsector, 1);
MoveToFrame(door0, 1, movespeed);
return;
# ........................................................
close_door:
SetWallCel(switch,0);
PlaySoundPos(wav0, SurfaceCenter(switch), 1, -1, -1, 0);
MoveToFrame(door0, 0, movespeed);
return;
end